BLADES OF LIGHT AND SHADOW

Pixelberry Studios, 2020

Blades of Light and Shadow is the most complex and ambitious game in Choices, a sweeping fantasy RPG complete with a unique skill tree system, dozens of side quests, and the most robust character customization in a major visual novel! Join iconic characters like the roguish adventurer Mal Volari and the brash orc pirate Imtura on a quest to prevent the return of the sinister Shadow Court… and discover the true nature of magic itself.


Director of Writing/Lead Designer

  • Successfully led the narrative and design of the acclaimed project from the initial brainstorms through its final release, developing the characters, story, and gameplay

  • Developed and implemented multiple unique RPG systems within the Choices engine, such as

    • An XP and Skill Tree systems that rewards allows users to individually develop their character

    • Side Quests that provide custom rewards such as healing items or powerful relics

    • Narrative branches gated by Skills or Character Attributes

    • Collectible Lore, Weapons, and Armor that influence the story

  • Developed a rich original fantasy world that playfully remixes genre tropes

  • Worked closely with Art to create visually compelling characters, backgrounds and cinematics

  • Coordinated both internal and external teams to meet Production goals and release a hit title

GALLERY