BLADES OF LIGHT AND SHADOW
Pixelberry Studios, 2020
Blades of Light and Shadow is the most complex and ambitious game in Choices, a sweeping fantasy RPG complete with a unique skill tree system, dozens of side quests, and the most robust character customization in a major visual novel! Join iconic characters like the roguish adventurer Mal Volari and the brash orc pirate Imtura on a quest to prevent the return of the sinister Shadow Court… and discover the true nature of magic itself.
Director of Writing/Lead Designer
Successfully led the narrative and design of the acclaimed project from the initial brainstorms through its final release, developing the characters, story, and gameplay
Developed and implemented multiple unique RPG systems within the Choices engine, such as
An XP and Skill Tree systems that rewards allows users to individually develop their character
Side Quests that provide custom rewards such as healing items or powerful relics
Narrative branches gated by Skills or Character Attributes
Collectible Lore, Weapons, and Armor that influence the story
Developed a rich original fantasy world that playfully remixes genre tropes
Worked closely with Art to create visually compelling characters, backgrounds and cinematics
Coordinated both internal and external teams to meet Production goals and release a hit title