CHOICES: STORIES YOU PLAY
Pixelberry Studios, 2016
An iOS Top-25 Grossing Title with over 350m lifetime downloads, Choices: Stories You Play is an industry-leading narrative app, bringing AAA-quality narrative to mobile. Boasting dozens of original high-quality interactive stories spanning genres like fantasy RPG, romance, mystery and horror, Choices has captivated millions of players with its rich storytelling, complex characters, and branching gameplay.
Lead Designer (2015 - 2018)
Led design on the core gameplay, including narrative presentation, storefront, engagement loops, and monetization strategy
Designed the BerryScript writing system, a comprehensive scalable scripting language capable of complex gameplay while being easy enough for amateur writers to master
Designed critical update features, such as collectible systems, in-game cinematics, and customizable characters
Provided consistent stakeholder feedback on UI/UX, art, and economy balancing
Developed writing, training, and editorial pipelines to service the rapid release cadence of Choices’ live service operations
Worked closely with Data and Production to optimize the live product for retention, engagement and monetization
Writing Lead/Director of Writing (2018 - 2020)
Served as Narrative Designer on over 10 titles from start to finish: conceptualizing the original story, developing compelling characters, drafting original worlds, and writing complex branching dialogue
Recruited, mentored and managed the External Writing Team, a unit of 5 internal and over 25 contract writers; provided extensive editorial support and cultivated an uplifting collaborative team culture
Coordinated closely with Art to develop character visuals/cinematics and Design to integrate story with gameplay
Championed storytelling that emphasized diversity and uplifted marginalized voices; helped to establish Pixelberry’s Sensitivity Team, which helps ensure authentic representation
Designed and documented writing techniques and best practices, such as how to create a compelling text-based action scene or how to integrate collectibles
Served as a central member of the Writing Leadership Team, involved in mentorship, hiring, team-building and content strategy
IN-APP GAMES
Some of the in-app games I led Narrative on include:
Blades of Light and Shadow
The Bloodbound Trilogy
Veil of Secrets
I also worked as Narrative Lead, Editor, or Writer on over 10 others, including: